Label
From TargetWiki
A Label is a type of widget. All widget functions can also be called on a label. Labels are drawn on screen using a label style which is set in the current theme.
Since a label is a Lua object, calls should use the object:function() syntax. Also, all Lua object functions can also be called on a label.
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Functions
- text()
- Returns the <string> text of the label.
- settext( <string> )
- Sets the text for the label.
- scale()
- Returns the text scale.
- setscale( <number> )
- Sets the text scale. This is a multiplier on the point size of the font set by the style.
- color()
- Return the text color as four numbers: red, green, blue, and alpha.
- setcolor( <red>, <green>, <blue>, <alpha> )
- Set the text color for the label. Valid values for the parameters are 0 to 255.
Categories: Lua | GUI | Widgets
