Graphics setting examples
From TargetWiki
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Targetware for noobs
Here are some good graphics setting from the Tainan kuu website http://tainankuu.fc2web.com/tw_intro/ which I found useful.
To install go to your Targetware\user folder and open config.txt file
For a AMD-K7 600MHz/256MB/GeForce 5200FX lower type system:
[Screen]
- Width = 1024
- Height = 768
- Depth = 16Bit
- Refresh = 0
- Windowed = 0
- (1 for windowed mode)
- Render Flags = 0
- [0/2/4/6/8] are for debug mode
- Multisample = 1
[Graphics]
- Gamma = 1.8
- (Default gamma setting is 1.0, if your monitor is dark it is a good idea to raise it a little)
- Texture Preload = 1 [0/1]
- Max Texture Size = 1024
- (If textures are still too heavy try 512 or 256)
- Terrain Detail = 2000
- Object Detail = 1.4
- (Larger dot sizes mean the closer you get the dot will not be removed, default is 1, but in events 1.2~1.7 will make it easier for you)
- Cloud Detail = 1
- (Lowest cloud detail level)
- Transparency Mode = 0 [0/1]
- Max Visibility = 18000 (Above this the game will become slow, 30000 is about the max size.
- Anisotropic Level = 1
- Full Anisotropic = 0 [0/1]
- It isn't necessary to have all objects using the anistropic detail
- Terrain Mipmap = 1 [0/1]
- Terrain in the distence will have less detail.
- Terrain Supertexture = 64
- Terrain Render Level = 1
- Detail Textures = 0 [0/1]
- Screenshot Jpeg = 1 [0/1]
- 1 for jpeg, 0 for *.tga
- Screenshot Jpeg Quality = 90
- (80 is also good and a lower file size but text may be blurred)
- Stretch Main UI = 1 [0/1]
- Stretch In-Game UI = 0
- [0/1] Default 1. 0 makes the fonts clearer and also smaller
- Environment Map = 1 [0/1]
Pentium4 2.53GHz/768MB/GeForce Ti4200 type midrange system.
[Screen]
- Width = 1280
- (This resolution is best for instruments
- Height = 960
- Depth = 32
- Refresh = 0
- Windowed = 0 [0/1]
- Render Flags = 0
- [0/2/4/6/8] (0 for none debug mode)
- Multisample = 1
[Graphics]
- Gamma = 1.4
- 1.0 (default)
- Texture Preload = 1 [0/1]
- Max Texture Size = 1024
- Terrain Detail = 3000
- Object Detail = 3
- Cloud Detail = 3
- Transparency Mode = 0 [0/1]
- Max Visibility = 35000
- Anisotropic Level = 2
- Full Anisotropic = 0 [0/1]
- Terrain Mipmap = 1 [0/1]
- Terrain Supertexture = 64
- Terrain Render Level = 2
- Detail Textures = 1 [0/1]
- Screenshot Jpeg = 1 [0/1]
- Screenshot Jpeg Quality = 90
- Stretch Main UI = 1 [0/1]
- Stretch In-Game UI = 0 [0/1]
- Environment Map = 1 [0/1]
