Graphics setting examples

From TargetWiki

Targetware for noobs

Here are some good graphics setting from the Tainan kuu website http://tainankuu.fc2web.com/tw_intro/ which I found useful.

To install go to your Targetware\user folder and open config.txt file


For a AMD-K7 600MHz/256MB/GeForce 5200FX lower type system:


[Screen]

  • Width = 1024
  • Height = 768
  • Depth = 16Bit
  • Refresh = 0
  • Windowed = 0
(1 for windowed mode)
  • Render Flags = 0
[0/2/4/6/8] are for debug mode
  • Multisample = 1

[Graphics]

  • Gamma = 1.8
(Default gamma setting is 1.0, if your monitor is dark it is a good idea to raise it a little)
  • Texture Preload = 1 [0/1]
  • Max Texture Size = 1024
(If textures are still too heavy try 512 or 256)
  • Terrain Detail = 2000
  • Object Detail = 1.4
(Larger dot sizes mean the closer you get the dot will not be removed, default is 1, but in events 1.2~1.7 will make it easier for you)
  • Cloud Detail = 1
(Lowest cloud detail level)
  • Transparency Mode = 0 [0/1]  
  • Max Visibility = 18000 (Above this the game will become slow, 30000 is about the max size.
  • Anisotropic Level = 1
  • Full Anisotropic = 0 [0/1]
It isn't necessary to have all objects using the anistropic detail
  • Terrain Mipmap = 1 [0/1]
Terrain in the distence will have less detail.
  • Terrain Supertexture = 64 
  • Terrain Render Level = 1
  • Detail Textures = 0 [0/1]
  • Screenshot Jpeg = 1 [0/1]
1 for jpeg, 0 for *.tga
  • Screenshot Jpeg Quality = 90
(80 is also good and a lower file size but text may be blurred)
  • Stretch Main UI = 1 [0/1]
  • Stretch In-Game UI = 0
[0/1] Default 1. 0 makes the fonts clearer and also smaller
  • Environment Map = 1 [0/1]


Pentium4 2.53GHz/768MB/GeForce Ti4200 type midrange system.

[Screen]

  • Width = 1280
(This resolution is best for instruments
  • Height = 960
  • Depth = 32
  • Refresh = 0
  • Windowed = 0 [0/1]
  • Render Flags = 0
[0/2/4/6/8] (0 for none debug mode)
  • Multisample = 1

  [Graphics]

  • Gamma = 1.4
1.0 (default)
  • Texture Preload = 1 [0/1]
  • Max Texture Size = 1024
  • Terrain Detail = 3000
  • Object Detail = 3
  • Cloud Detail = 3
  • Transparency Mode = 0 [0/1]  
  • Max Visibility = 35000
  • Anisotropic Level = 2
  • Full Anisotropic = 0 [0/1]
  • Terrain Mipmap = 1 [0/1]
  • Terrain Supertexture = 64
  • Terrain Render Level = 2
  • Detail Textures = 1 [0/1]
  • Screenshot Jpeg = 1 [0/1]
  • Screenshot Jpeg Quality = 90
  • Stretch Main UI = 1 [0/1]
  • Stretch In-Game UI = 0 [0/1]
  • Environment Map = 1 [0/1]  
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