Graphics API
From TargetWiki
The graphics API controls aspects of Targetware's 3D rendering.
- graphics.anisotropy()
- This returns the current anisotropic texturing level.
- graphics.setanisotropy( <number> )
- This sets the anisotropic texturing level.
- graphics.font()
- Returns the file name, point size and face index of the current 3D font.
- graphics.setfont( <filename>, <point size>, <face index> )
- Sets the file name, point size and face index of the current 3D font. The face index can be left off, and defaults to zero, which is usually what's desired.
