Graphics API

From TargetWiki

The graphics API controls aspects of Targetware's 3D rendering.

graphics.anisotropy()
This returns the current anisotropic texturing level.
graphics.setanisotropy( <number> )
This sets the anisotropic texturing level.
graphics.font()
Returns the file name, point size and face index of the current 3D font.
graphics.setfont( <filename>, <point size>, <face index> )
Sets the file name, point size and face index of the current 3D font. The face index can be left off, and defaults to zero, which is usually what's desired.
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